Some information about our junior golf program
We believe the number one reason children play sports is to have “fun”. Our previous years programs and currently the junior golf community at large use the word fun in their advertisement which is deceptive because fun is not drills, task, grip, posture, swing…yawn! (that’s traits before states), but perhaps for the elite skilled golfers may be fine.
Learning happens when the child is having fun and is engaged emotionally “psychological state” minute by minute in our classes verse traits (technical/explicit instruction. We achieve this through our game designs lens that are creative with a theme, fantasy, a quick feedback loop, choices, chance, player interaction, resource management, make it relevant and emotionally stimulating for each child’s psychological state the first minute they arrive, or you will lose their interest. We create a culture of community, collaboration, challenges, conflict within the game design structure.
Will they learn golf, of course but by a more “relevant” way? We feel our game design and community can compete with today’s social media and get children off the screen for a couple of hours a day and enjoy an experience with their peers with a physical activity. Each game design has constraints-based learning with the environment that will develop motor learning skills for golf and physical movements. Throughout the gameplay the coach when the student is ready “psychological state” may add some coaching concepts for each child as needed to enrich their competency.
We follow a child-centric approach, “states before traits and the means before the ends. We take each class minute by minute very seriously because there is a human under each swing. We cater to their “state” so they will feel competent instead of focusing on hitting greens or making pars which really doesn’t matter for 99% of the children at this time in their discovery of golf. We make it an experience! It may not look like golf to many, but we are using a stick and a ball to run our game designs. One day they may even ask their parents if they can take them to the golf course.